Slæ̈rn Graanti-kīädve Pip (/graˈanti/ /kjæ̝dˈve pip/ [guilty] [fox]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.
The name Slæ̈rn Graanti-kīädve Pip is derived from the Sylvin language, as Slæ̈rn Graanti-kīädve Pip was founded by Ýidi̊, who was culturaly Gnoll.
Climate
Slæ̈rn Graanti-kīädve Pip has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a freezing -6°C (22°F) and its average temperature during the winter being a cool 12°C (53°F). Slæ̈rn Graanti-kīädve Pip receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Graanti-kīädve Pip covers an area of nearly 54 km2 (21 mi2), and an average elevation of 2138 m (7014 ft) above sea level.
Overview
Slæ̈rn Graanti-kīädve Pip was founded durring the early 18th century in early summer of the year 1707, by Ýidi̊. The establishment of Slæ̈rn Graanti-kīädve Pip suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Slæ̈rn Graanti-kīädve Pip was built using the conventions of Gnoll durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Graanti-kīädve Pip is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Slæ̈rn Graanti-kīädve Pip is buildings are arranged arrounded a highly ordered system of narrow paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Something in your gut tells you that you may be unwelcome in Slæ̈rn Graanti-kīädve Pip. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Slæ̈rn Graanti-kīädve Pip possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Graanti-kīädve Pip has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Graanti-kīädve Pip has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Graanti-kīädve Pip. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Graanti-kīädve Pip's parks.
Slæ̈rn Graanti-kīädve Pip has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Graanti-kīädve Pip.
Slæ̈rn Graanti-kīädve Pip has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Graanti-kīädve Pip has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Graanti-kīädve Pip has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Graanti-kīädve Pip has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Graanti-kīädve Pip has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Graanti-kīädve Pip has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Graanti-kīädve Pip has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Graanti-kīädve Pip's public wards, blessings, and other arcane systems.
Slæ̈rn Graanti-kīädve Pip has an Scientific Academy which provides higher education in the natural sciences.
Slæ̈rn Graanti-kīädve Pip possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Graanti-kīädve Pip's grid is powered by hydrogalvanic generators.
Slæ̈rn Graanti-kīädve Pip's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Graanti-kīädve Pip has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Graanti-kīädve Pip has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Graanti-kīädve Pip has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Graanti-kīädve Pip's natural decorations nor waterways.
Slæ̈rn Graanti-kīädve Pip has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Graanti-kīädve Pip has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Graanti-kīädve Pip has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Graanti-kīädve Pip's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Slæ̈rn Graanti-kīädve Pip there is always just enough rain to be annoying.
The Ifrit near Slæ̈rn Graanti-kīädve Pip are known to be quite timid.
Slæ̈rn Graanti-kīädve Pip's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Enchantment energies of tier 2 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 25
Farmers: 41
Farm Laborer: 61
Hunters: 44
Milk Maids: 33
Ranchers: 16
Ranch Hands: 36
Shepherds: 36
Farmland: 51910 m2
Cattle and Similar Creatures: 3228
Poultry: 38739
Swine: 2582
Sheep: 129
Goats: 25
Horses, Mounts, and Beasts of Burden: 1291
Craftsmen
Arms and Toolmakers: 28
Blacksmiths: 30
Bookbinders: 17
Buckle-makers: 16
Cabinetmakers: 30
Candlemakers: 49
Carpenters: 38
Clothmakers: 35
Coach and Harness Makers: 13
Coopers: 31
Copper, Brass, Tin, Zinc, and Lead Workers: 18
Copyists: 12
Cutlers: 11
Fabricworkers: 32
Farrier: 89
Furriers: 8
Glassworkers: 43
Gunsmiths: 27
Harness-Makers: 12
Hatters: 23
Hosiery Workers: 9
Jewelers: 14
Leatherwrights: 32
Locksmiths: 12
Matchstick makers: 19
Musical Instrument Makers: 18
Painters, Structures and Fixtures: 15
Paper Workers: 18
Plasterers: 17
Pursemakers: 21
Roofers: 14
Ropemakers: 13
Rugmakers: 12
Saddlers: 24
Scabbardmakers: 29
Scalemakers: 13
Scientific, Surgical, and Optical Instrument Makers: 8
Sculptors, Structures and Fixtures: 12
Shoemakers: 12
Soap and Tallow Workers: 45
Tailors: 57
Tanners: 16
Upholsterers: 18
Watchmakers: 16
Weavers: 35
Whitesmiths: 10
Merchants
Adventuring Goods Retellers: 8
Arcana Sellers: 9
Beer-Sellers: 17
Booksellers: 19
Butchers: 32
Chandlers: 33
Chicken Butchers: 35
Entrepreneurs: 13
Fine Clothiers: 33
Fishmongers: 32
Florists: 8
Potion Sellers: 23
Resellers: 56
Spice Merchants: 17
Wine-sellers: 26
Wheelwright: 20
Woodsellers: 12
Service workers
Bakers: 67
Barbers: 57
Coachmen: 18
Cooks: 47
Doctors: 29
Gamekeepers: 19
Grooms: 11
Hairdressers: 39
Healers: 35
Housekeepers: 40
Housemaids: 71
House Stewards: 36
Inns: 12
Laundry maids: 23
Maidservants: 51
Nursery Maids: 24
Pastrycooks: 43
Restaurateur: 46
Tavern Keepers: 56
Specialized Laborer
Ashworkers: 18
Bleachers: 11
Chemical Workers: 7
Coal Heavers: 30
In-Town Couriers: 29
Long Haul Couriers: 30
Dockyard Workers: 26
Gas Workers: 6
Hay Merchants: 10
Leech Collectors: 32
Millers: 29
Miners: 28
Oilmen and Polishers: 20
Postmen: 28
Pure Finder: 17
Skinners: 35
Sugar Refiners: 7
Tosher: 18
Warehousemen: 47
Watercarriers: 27
Watermen, Bargemen, etc.: 36
Skilled Laborers
Accountants: 16
Alchemist: 18
Clerk: 27
Dentists: 12
Educators: 35
Engineers: 18
Gardeners: 13
Mages: 9
Plumbers: 13
Pharmacist: 15
Professors: 5
Scientists: 9
Wizards: 5
Civil Servants
Adventurers: 12
Bankers: 18
Civil Clerks: 30
Civic Iudex: 14
Consultants: 8
Exorcist: 28
Fixers: 15
Kami Clerk: 24
Landlords: 27
Lawyers: 15
Legend Keepers: 21
Militia Officers: 86
Monks, Monastic: 40
Monks, Civic: 43
Historian, Oral: 30
Historian, Textual: 15
Policemen, Sheriffs, etc.: 29
Priests: 51
Rangers: 17
Rat Catchers: 18
Scholars: 18
Spiritualist: 24
Slayers: 7
Storytellers: 54
Military Officers: 44
Cottage Industries
Brewers: 41
Comfort Services: 49
Enchanters: 14
Herbalists: 14
Jaminators: 44
Needleworkers: 43
Potters: 20
Preserve Makers: 39
Quilters: 18
Seamsters: 86
Spinners: 40
Tinker: 14
Weaver: 37
Artists
Actors: 14
Architects: 5
Bards: 20
Costumers: 7
Dancers: 15
Drafters: 8
Engravers: 10
Fine Furniture Carpenters: 6
Glaziers: 13
Inlayers: 12
Musicians: 39
Painters, Art: 6
Playwrights: 13
Sculptors, Art: 11
Wood Carvers: 46
Writers: 51
Produce Industries
Butter Churners: 46
Canners: 35
Cheesmakers: 47
Ice Merchants: 5
Millers: 25
Picklers: 20
Smokers: 15
Stockmakers: 14
Tobacconists: 19
Tallowmakers: 25
4815 of Slæ̈rn Graanti-kīädve Pip's population work within a Foundational Occupation.
267 work in Agriculture
1071 work as Craftsmen
393 work as Merchants
724 work as Service Workers
491 work as General Laborers
195 work as Skilled Laborers
688 work as Civil Servants
459 work in Cottage Industries
276 work as Artists
251 work in Produce Industries
7582 of Slæ̈rn Graanti-kīädve Pip's population do not work in a formal occupation, but do contribute to the local economy. 516 (4%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Slæ̈rn Graanti-kīädve Pip is accessed from a nearby river via an intricate series of locks.
POI
History
The the a flail of Truename Magic, an a flail imbued with great amounts of Truename Magic energies was created in Slæ̈rn Glolläsdu-ghke by in time immemorial, reportedly some time during the early 2nd century.